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Thursday, February 14, 2013

Command & Conquer: Tiberium Alliances


For those of you who are into RTS (real-time simulation) games on the PC like Starcraft, Dune, or Generals, or if you like browser games like Travian and Ikariam, then Command and Conquer: Tiberium Alliances (henceforth CC:TA) might just be the game for you.

The game combines the familiar elements of an RTS - resource gathering, structure and army building and upgrading, and scientific research with the best elements of a browser based game - no installation, auto-saved game state, and accessibility wherever there is an internet connection.

Below is a screenshot of what your base might look like after a few days of development.


I will try to share some tips I've learned as I progress in the game. As of now, as a beginner in the game, one thing I've noticed is that a building's location can be optimized. You will become more familiar with this as you use the move button (the button that looks like a cross on the right side of the screen). When you move a structure, you will notice sometimes that arrows appear either flowing out or flowing into the structure. The more arrows flowing in, the better. This increases the output of that structure - whether it be Tiberium minerals, crystals, energy or credit (the monetary unit in the game).

So, make sure you optimize the structure's placement with respect to your mineral fields and to other structures.

Structure placement is also key in successfully preventing your base from being wiped out in a single attack. I haven't been attacked yet since I am under "newbie" protection. But from the attacks I've made against the game's artificial intelligence, the more structures you place along the path towards the command center, the more targets have to be wasted by the opponent's armies. And more targets means they run out of ammo if they ever reach your command center.

That's it for today. Stay tuned for more tips in the future!!!

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