Meant for a Big Blue deck, perhaps to be played together with Rasam. I think the devs might have been sleepy during the design of Miko's Seal. Or perhaps just a wording error. But if an enemy unit gets HP=0, how can it be engaged until the end of the next turn? It already closes. (Unless the intention was that if ever it was revived, it would remain engaged).
If I were to fix the wording, I would say engaged enemy units hit get HP=0 while disengaged enemies become engaged and are engaged until the end of next turn.
Might be the rise of Rasam - Hirume decks, where Hirume is your finisher instead of Bog Wyvern or Galdirea. Dust-off those Time Stops.
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