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Showing posts with label CCG. Show all posts
Showing posts with label CCG. Show all posts
Friday, November 18, 2016
How To Beat Alteil Falkow Mission 5
Falkow's single player mission level 5 was really tough to beat. Props to the developers for putting up such a challenging mission. It took me several tries but I was finally able to find the right combination to beat Galdirea.
I start out with Carbuncle then Pucera. After that, make sure that the shield requirement of level 5 Refess will trigger. Then, plant Refugee Citizen to get rid of Galdirea's grims. Then, try to get Limier followed by Stronghold. Then use Turn to Dust and Chaos Absorption to try and thin out the opponent's deck. Simulacrum helps in trying to match the opponent's troops modified HP while getting rid of a card if the HP is less than or equal to zero. And if you still haven't zeroed out the cards in the deck, then speed it up with Magma Golem as another shield on the frontline.
For the SS lineup, Annette is really helpful in setting one unit of opponent's troops to max HP of zero. And you then add that HP to Pucera. The second one, you can add to Limier to prolong his presence on the field. The rest of the SS are worth 3 LP, hopefully enough to last Galdirea's assault on your LP. (Cause she gets to hit it for free every other turn or so).
Galdirea will also send one random grim from your deck out of the game. I tried using Mirelia to recover these but it just doesn't work. And the second SS of Galdirea prevents level 4 and above cards for a couple of turns so it's best to keep your units and cards at level three and below.
Hope this helps out other players who are struggling with that mission. Good luck!
Labels:
Card Battle,
CCG,
Collectible Card Game,
Game,
Gaming
Wednesday, November 19, 2014
Epic Cards Battle v2.10 Crafting System
Version 2.10 of Epic Cards Battle was released recently and players are given another opportunity to gain higher rarity cards through the Crafting system. Five cards of the same rarity and faction can be combined in the hopes of successfully creating a card of the next level of rarity. Five one star cards will result in a two star card.
So I'll share what I have been able to come up with so far.
1 apprentice swordsman + 1 silent archer + 3 dual daggers rogue = 1 haste
1 dryad + 1 harpee + 3 elf sentry = 1 tauren axe
2 hero + 3 sweety pirates = 1 kendoka girl
1 blade shield + 1 the crusader + 3 silver knight = 1 frost trap
1 kobold + 1 bear warrior + 3 harpy = 1 meteor
2 blessing of mother earth + 3 overpower = 1 centaur warrior
2 sweety pirate + 3 amplifier = 1 kitty girl
3 sweaty pirate + 2 amplifier = 1 kendoka girl
1 skeleton archer + 1 dire wolf + 3 cyclops = 1 queen of spiders
3 overpower + 2 blessing of the mother earth = 1 pit trap
3 slashing strike + 2 apprentice swordsman = 1 blade shield
3 queen of spiders + 1 troll + 1 black widow = 1 skeleton king
3 shadow assault + 2 dire wolf = 1 hellhounds
3 silent archer + 1 dual daggers rogue + 1 ice elemental = 1 silver knight
3 Centaur warrior + 1 Treant + 1 Tauren Axe = 1 Master Druid
I don't know if these results are repeatable since I didn't have the same set of cards to reproduce the same results. If it is, please note it in your comments below. And I'm hoping other players will post their results in the comments below.
So I'll share what I have been able to come up with so far.
1 apprentice swordsman + 1 silent archer + 3 dual daggers rogue = 1 haste
1 dryad + 1 harpee + 3 elf sentry = 1 tauren axe
2 hero + 3 sweety pirates = 1 kendoka girl
1 blade shield + 1 the crusader + 3 silver knight = 1 frost trap
1 kobold + 1 bear warrior + 3 harpy = 1 meteor
2 blessing of mother earth + 3 overpower = 1 centaur warrior
2 sweety pirate + 3 amplifier = 1 kitty girl
3 sweaty pirate + 2 amplifier = 1 kendoka girl
1 skeleton archer + 1 dire wolf + 3 cyclops = 1 queen of spiders
3 overpower + 2 blessing of the mother earth = 1 pit trap
3 slashing strike + 2 apprentice swordsman = 1 blade shield
3 queen of spiders + 1 troll + 1 black widow = 1 skeleton king
3 shadow assault + 2 dire wolf = 1 hellhounds
3 silent archer + 1 dual daggers rogue + 1 ice elemental = 1 silver knight
3 Centaur warrior + 1 Treant + 1 Tauren Axe = 1 Master Druid
I don't know if these results are repeatable since I didn't have the same set of cards to reproduce the same results. If it is, please note it in your comments below. And I'm hoping other players will post their results in the comments below.
Thursday, September 11, 2014
Epic Cards Battle v2.0
Version 2.0 of Epic Cards Battle was rolled out yesterday. Players are in for a treat since there are some new cards available that will spice up their stale decks. Here are just some of the cards that I was able to check out.
Amplifier is the Overpower / Slashing Strike / Shadow Assault for cards with Special Attack. Monk users can now boost their card's attack to up to 200% given its innate ability and with the help of this card.
Is your opponent always beating you to the punch? Why not add in this card to your deck which might guarantee that your units attack first (that is if your units have a low base cooldown - no point using this on Treant). Art has some Quicksilver influence. This card can be easily obtained by beating Quest 8-8 in Normal mode. And speaking of Quests, v2.0 comes with 5 additional ones. This was kind of disappointing. I was hoping there would be more quests and opportunities to get more cards.
When I first encountered Panda Man in the new quest, I thought it was pretty strong. But once it is weakened, his attack goes down. Boost him with HP adding cards.
Priest is one of the cards to watch out for IMHO in this expansion. (I think they should have called the card Nun) She heals adjacent units whenever she attacks. Want to test her out in a Succubus deck.
Are you tired of those Tauren Axe and Kitty Girl decks? Perhaps you can try to counter them with White Tiger Taoist since he has an edge against cards with Chaos Attack Type.
I don't know if the invite code still works since this can no longer be found in the rewards menu. But in case you are starting out, and you see an option to place in an invite code, you can try 844cb. Hopefully, you'll get a three star card.
The Gallery no longer shows all available cards in this game. It only shows the cards you own, and what's sad is that you have to use your coins in order to unlock them and see their stats and abilities. (Just go to "My Cards" to save money).
So if your an Epic Cards Battle Player, this new update should be fun for you and should renew your interest in the game. I hope that in the future, the developers of this game will allow free players (those who spend time instead of money) a more realistic means of getting access to 4 star and 5 star cards. Kudos to the makers of this game. I really enjoy the idea of designing a simple deck and just observing (instead of actively making decisions in real-time) how it fares against other decks. I hope that this game lasts for many years. As long as the devs make sure that there are frequent events and infusions of new cards, even if its just a few, it should prevent the fan base from losing interest. And that is important in keeping a game relevant.
P.S. For the next update, why don't you change the Epic Cards Battle logo. It's a piece of _ _ _ _!
Addendum:
The invite code reward is back. Again, you can use 844cb if you want.
Amplifier is the Overpower / Slashing Strike / Shadow Assault for cards with Special Attack. Monk users can now boost their card's attack to up to 200% given its innate ability and with the help of this card.
Is your opponent always beating you to the punch? Why not add in this card to your deck which might guarantee that your units attack first (that is if your units have a low base cooldown - no point using this on Treant). Art has some Quicksilver influence. This card can be easily obtained by beating Quest 8-8 in Normal mode. And speaking of Quests, v2.0 comes with 5 additional ones. This was kind of disappointing. I was hoping there would be more quests and opportunities to get more cards.
When I first encountered Panda Man in the new quest, I thought it was pretty strong. But once it is weakened, his attack goes down. Boost him with HP adding cards.
Priest is one of the cards to watch out for IMHO in this expansion. (I think they should have called the card Nun) She heals adjacent units whenever she attacks. Want to test her out in a Succubus deck.
Are you tired of those Tauren Axe and Kitty Girl decks? Perhaps you can try to counter them with White Tiger Taoist since he has an edge against cards with Chaos Attack Type.
I don't know if the invite code still works since this can no longer be found in the rewards menu. But in case you are starting out, and you see an option to place in an invite code, you can try 844cb. Hopefully, you'll get a three star card.
The Gallery no longer shows all available cards in this game. It only shows the cards you own, and what's sad is that you have to use your coins in order to unlock them and see their stats and abilities. (Just go to "My Cards" to save money).
So if your an Epic Cards Battle Player, this new update should be fun for you and should renew your interest in the game. I hope that in the future, the developers of this game will allow free players (those who spend time instead of money) a more realistic means of getting access to 4 star and 5 star cards. Kudos to the makers of this game. I really enjoy the idea of designing a simple deck and just observing (instead of actively making decisions in real-time) how it fares against other decks. I hope that this game lasts for many years. As long as the devs make sure that there are frequent events and infusions of new cards, even if its just a few, it should prevent the fan base from losing interest. And that is important in keeping a game relevant.
P.S. For the next update, why don't you change the Epic Cards Battle logo. It's a piece of _ _ _ _!
Addendum:
The invite code reward is back. Again, you can use 844cb if you want.
Wednesday, December 25, 2013
Alteil EX 13: Legacy of Darkness
Christmas came early with the release of Alteil's EX 13 expansion. And from what I've seen so far, it looks like Solar Kingdom and Wizard Kingdom seem to be the best picks from this bunch. I still haven't seen the Lawtia cards though, and I'll try to post about those if I see them in play and think they have potential.
Solar Kingdom gets two new level 3 cards that will probably work best with an HK Lapierre deck. Both have AGIs below 2, and while one serves as a tank, the other acts as a reviver.
Wizard Kingdom gets another AGI unit in Leyte, a level 2 card that might work well with Wizard Kingdom AGI decks that seem to be prevalent in Folrart Arena. But I'm more excited about the level 5 card that has the ability to return cards that are HP 0 or lower.
The gowen cards seem kinda meh at this point, but I've been wrong before.
I'm excited to see how these new cards will affect the existing playground and whether new metas will arise.
Below is a preview of the cards I've seen so far.
Solar Kingdom gets two new level 3 cards that will probably work best with an HK Lapierre deck. Both have AGIs below 2, and while one serves as a tank, the other acts as a reviver.
Wizard Kingdom gets another AGI unit in Leyte, a level 2 card that might work well with Wizard Kingdom AGI decks that seem to be prevalent in Folrart Arena. But I'm more excited about the level 5 card that has the ability to return cards that are HP 0 or lower.
The gowen cards seem kinda meh at this point, but I've been wrong before.
I'm excited to see how these new cards will affect the existing playground and whether new metas will arise.
Below is a preview of the cards I've seen so far.
Friday, September 13, 2013
Alteil's Latest EX Cards: Albert
Albert seems like a unit you would bring out to deal with enemy units, much like you would Aano. But the decrements to stats are too slow to deal with dangerous units (which usually have high HP, or high AGI, or high AT, or high DF). Seems like she would be effective against a buff undeads deck. But perhaps a skill like Reforestation would have been better - just bring back an enemy units stats to base level. Otherwise, at least match the increments of broken priest (but in a negative manner).
Albert also needs to have higher AGI for the skills to be effective. Otherwise, make the skills Start Skills.
Perhaps the devs got lazy with her, but if she had just one skill, "One target unit gets Level -2", I would be excited. So maybe she will be buffed or modified in time for the official release. But as of the moment, I might just pass her hp if I were a pure Falkow player.
Back to List of Latest EX Cards
Alteil's Latest EX Cards: Hirume
Meant for a Big Blue deck, perhaps to be played together with Rasam. I think the devs might have been sleepy during the design of Miko's Seal. Or perhaps just a wording error. But if an enemy unit gets HP=0, how can it be engaged until the end of the next turn? It already closes. (Unless the intention was that if ever it was revived, it would remain engaged).
If I were to fix the wording, I would say engaged enemy units hit get HP=0 while disengaged enemies become engaged and are engaged until the end of next turn.
Might be the rise of Rasam - Hirume decks, where Hirume is your finisher instead of Bog Wyvern or Galdirea. Dust-off those Time Stops.
Back to List of Latest EX Cards
Alteil's Latest EX Cards: Kanyu
For a five star card, I think Kanyu is a bit weak. His Auto skill, Cry of Wu, can bypass DF, but it is only 30 damage that is restricted to level 3 or higher units. Most units in this range can survive an initial 30 damage.
His Action skill might help hit the same unit if it isn't killed the first time. Otherwise, it hits a different enemy unit, making it slightly more efficient than a unit that can consecutively hit but hits the same unit twice. Still, for a level 5 unit, 40 damage is a bit low.
Maybe his Auto skill, Fearful Command would be great for adjacent units with high HP and low AT, and that are slower than him, say, Bear Killing-Axeman or Dual Axe Weilder. So I would think that a Gowen starter can be boosted by this unit. Still, I might just avoid this unit if I were a pure Gowen player, and just wait for the next EX release.
Back to List of Latest EX Cards
Alteil's Latest EX Cards: Rosetta
There aren't many players running Poison decks. You'ld probably have to have EX: Augmented Sorc and the latest level 4 card, Hou Sen, to build an effective one. But if you already have those cards, then Rosetta would probably complete the set. Her Start skill might work well with Breath of the Dead. And she acts like a Safira of sorts, being able to engage an enemy unit, at the expense of that unit dealing damage to a friendly unit. (Not a problem if you have an undead wall like Helsmoke).
Dunno if anyone will experiment with a Blue-Black deck with Rosetta in it. But low level returns might work well with her Virulent Poison.
Back to List of Latest EX Cards
Alteil's Latest EX Cards: Helcuras
This card was so strong back when it was part of the Batora challenge, (think Brave Hero Dilate that fully heals every time it closes), the only way to deal with it was to return it, which is probably the reason why all cards in this year's Batora challenge have a gain level 4 Auto Skill.
But, like most cards that are no longer under Batora's influence, he has now been nerfed.
Is he a possible SP generator? At first glance, I thought he was, and would be a good replacement for Folrart Guardian in a Star Dragon deck. But his Counter Skill costs 1 SP. So the gain is cancelled out. Even worse, if you don't have any SP to spare, his Counter Skill won't activate. And he's a level 3 card - easily returnable, so under these criteria, Folrart Guardian has an edge.
Nerves of Steel might be fun to try though. Unbuffed, that's 80 damage to an enemy in range. And if you have 2 SP to spare, it might trigger his Counter skill too, adding another 20 damage to a random unit. One might want to try him out in a Catira - Toromea deck since he's a Refess warrior and in order to generate that needed 2 SP.
Alteil's Latest EX Cards: Wildcat
Do you remember He-Man's cat, Kringer? Looks like he just found a tasty treat.
This card also has killer artwork, compared to the other cards in the new EX set. I haven't really played an effective monster deck with cards higher than level 3. Usually, Gorilla, Alraune, Tiger, Rhino, and Forrest are the staple cards. But this card might pave the way for a new type of monster deck - Mid level perhaps.
It might become an effective two hitter, similar to the way Winston was before his Start skill was turned into an Auto skill. And as long as Wildcat hasn't died, that damage stacks if you keep using Claw Gouge each turn. He also has a chance of healing himself if he is the only monster on the field.
Perhaps he's not meant for a monster deck at all, but a possible replacement for Garfield and friends (Mid Red). Will he be an effective replacement for Winston or Dandan? Wish I could try it out, but I'd have to participate in Alteil Horizons Kickstarter. Being a free player sucks sometimes. Sigh.
Alteil's Latest EX Cards: Jacques
Do you remember the Red Mantle / DeFau? Take a look at his card below.
I think these two cards might be fun to play together in a Red-Black SP Depletion deck. Or you might also want to try him out in a Blue-Black Eskatia - Summer - Fellana SP Depletion deck, although that one might be harder to construct since it needs a lot of 5 star and 4 star cards. I think I've only encountered one player who used it since the cards came out. That player has lots of money to spare.
Dunno is an Eternal Night (EN) deck splashed with these two cards will fare well. Might be better sticking with a pure Level 2 or Level 3 EN deck.
Alteil's Latest EX Cards: Tezcatli
Tezcatli is probably the best card, imho, among the newly released EX cards. Not only does it have great stats and skills, but the art work is killer, too. Too bad, I don't think players will have access to him unless they participate in Alteil Horizons Kickstarter.
This card is like a combination of Zu-Jyuva (due to its Close Skill) and Crimson Hero Dilate (without the 4 LP restriction).
I think this card would be fun to play in a Shvara Estaforse deck. It might also be a fun addition to a Big Red deck. Wish I could try it out.
Saturday, December 1, 2012
Alteil EX 11: Gregory
If you specialize in the Gowen sphere, you'll be glad to know that one of the strongest cards in the new EX 11 Set is Exiled Swordsman Gregory. Let's check out the cards skills and stats.
I want to see him work with a pure Mercenary Nation build, but I haven't seen an effective one yet.
So if you miss playing Gowen, and are tired of the current Refess Meta, Gregory might just be the card that might breath life into that sphere.
The Start skill, Void Slash, allows Gregory to wipe out a single enemy row every turn as long as his Attack power is zero. And this is a Start skill that essentially bypassed DEF and gets to trigger before anything else. Of course, the condition is that the unit has to be focused and has an AT value of zero. How does one get AT to zero? Grim cards like Brave Strike, might be an option, allowing you to hit possibly 2 units in the back rows and the entire front row gets wiped out when the Start skill takes effect. Angel's trumpet is another grim that could be of use in Refess Gowen hybrids. Hunter Rosa and EX Brahma's soul skill even combos nicely with Gregory.
The Action skill, Reason to Fight has turned Gregory into an effective buffer. Of course, the ideal target would be a level 3 unit so Light Heierrat Fighter, Heierrat Broadsword Soldier, or Heierrat Field Commander are ideal candidates. Field commander helps generate the SP needed to trigger the skill too. But I've seen players buff Jack Winston, Heierrat Revolver, and even Bear Killing Axe-man for kicks.
In case you didn't have the SP to trigger Reason to Fight, you can still focus Gregory by standing by. So even if his Start skill doesn't wipe out the enemy row next turn, the HP of the enemy units is still reduced to 30 HP.
While Gregory is slow, his HP and DF can more than compensate for it. He fits nicely in a Mid Gowen build, where BKR and Winston used to be the mainstays. Gregory along with other Mercenary Nation / Warrior types can serve as a bonus for a late game New Hunter Alisa.
I want to see him work with a pure Mercenary Nation build, but I haven't seen an effective one yet.
So if you miss playing Gowen, and are tired of the current Refess Meta, Gregory might just be the card that might breath life into that sphere.
Thursday, November 29, 2012
Alteil EX 11: Lost Guardians - Violet General
Alteil EX 11 Cards for the set dubbed as the Lost Guardians, were released today and this is great news for Alteil players who haven't had new cards in a long time. Let's take a look at the card, which in my opinion, has the best art for this release - Violet General / Amethyst Eater.
The already competitive Carbuncle deck gets an added boost with the entry of Violet General. Aside from worrying about Red General, an opponent now has to deal with another card with healing abilities and HP manipulating abilities.
Her Open Skill is allows a level 3 friendly unit to gain an additional 5 MAX HP. Since most of the carbuncle units are level 3, targeting one shouldn't be an issue. The additional SP gain is also a plus since Refess suffers from slow SP generation during the early part of a match.
Her Start Skill may give your deck a slight AGI advantage over similar speed decks. But her strength is in her Action Skill which allows you to heal a friendly unit and at the same time, damage an enemy unit. With her Defense of 5, you might even place her at the front row as a tank, to reach those second row enemy units with her 3 Range.
Her Soul Skill will be great for any deck that suffers from quick depletion and needs replacement. Afel and even Lelein decks would probably be ok with it as a second to the last SS.
A set of 3 would set you back 1200 gran (400 gran per pack). The set also comes with EX Brahma and Hanuman (which are great additions for Eternal Morning Decks) and the two-star hard-to-complete-sets of Opal Carbuncle and Jade Carbuncle.
Check out EX 11, the best addition since the Alteil re-launch with Apocoplay.
Postscript:
Purple Stone is practically useless if your units are fully healed. And having a base AT=10 is no help either. Perhaps the developers can rework this skill in the next errata.
Saturday, October 20, 2012
Posts I've Written on Alteil
Below are some of the posts I've written about Alteil:
Saturday, October 6, 2012
Alteil Is Back!!!
Below is Logress' write-up about the return of the game. I also tried logging in and was able to do so. So for those who have been waiting and hoping that the game would be back online, you're wish has been granted.
Pre-Release Opening -- Game Is Open |
Written by Logress |
Sunday, 07 October 2012 00:20 |
Pre-release Welcome Announcement
Welcome everyone, to the Apocoplay (that’s the name of my our company) Alteil Pre-Release. In two weeks we’ll have a big release (after you guinea pigs… er, honored Iczers have found any remaining bugs), with events and ads and a mass mail and hopefully a little press. But for now, we’re turning the game on and letting our loyal forum-ites, and regulars, and Iczers who come back and check on us every now and then for the heck of it… all log on and run rampant!
We’ve already made some big improvements, like the monetization system is totally fixed. By that I mean, the Cashier has been completely removed. You know, judging by how worked up everyone was about the whole topic, I thought it was going to be harder to work out. But, whatever, problem solved! Seriously, though, The Cashier isn’t on because this is technically a beta period. Also, you might notice the Google/Facebook/Twitter login functionality.
And that won’t be the last of improvements, bug fixes and evolutions. Apocoplay is basically a software company with me added to manage the game, and it’s run like one. So, if you end up talking with one of my esteemed colleges on the forum you might find yourself having to Google the word ‘SCRUM.’ And to prove we’re in it to improve it… I just nerfed Emana (and Chaos Anna and Harpist).
There’s so much to say, plans, hopes dreams, etc. A few policy changes… IE a general up-frontness about the good and the bad… But this is supposed to be a welcome post and not a ramble. Besides I gotta save some stuff for the general release announcements. So for now, log in, and get dueling!
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Thursday, September 27, 2012
Sword Girls Online Collectible Card Game
Alteil U.S. is gone and doesn't appear to be coming back. I'm still hoping my three year investment would resurface. But, in order to pass the time, I decided to look for a free to play online collectible card game (CCG) that would serve as Alteil's
I was still hoping I would find a Robotech / Macross type of CCG, but alas, there seems to be no market for it... else there would have been one already.
Sword Girls, on the other hand, appeals to the hormones of young boys. You'll understand this as you see the vivid images portrayed in the cards.
The game play is similar to Alteil where two players go head-to-head and try to destroy each other's Character, one of the three types of cards in the game (the other two are Followers and Spells). The Character is the "LIFE" representation of the player, and different Characters will have different "LIFE" sizes. Some can have 30 life (or SP for Alteil fans), while others only have 20 SP. Some Characters have abilities that affect its Followers (or Units) at the beginning of the turn. The player who goes first during turns is also randomly determined, just like Alteil.
There are five slots surrounding the Character so you can play a maximum of five cards per turn. Unfortunately, there is no Range concept in Sword Girls. But some abilities will affect certain slots, so positioning your Followers is still key. The card's Size will determine how many you can play in a turn. A player is given a maximum playable size of 10. So as long as the sum of all card sizes you are playing during the turn is less than or equal to 10, you can play all of these. (Two 5-sized cards, Three 3-sized cards and a 1-sized card, Five 2-sized cards... I hope you get the idea.)
Spells are laid out just like units, but take effect first before any unit can attack. The thing I hate is that your units randomly attack the enemies units. There seems to be no sense of focus, where you can concentrate your attacks on bringing down a single unit first. (Perhaps this changes as you get better cards in the game, but I'm only at the beginner stage.) Still, the objective of the game is to get the opponent's Character down to zero life.
And like Alteil, there are also spells which remove units from the playing field. Once the opponent's units are gone, your units or Followers are free to attack the opponent's Character.
This game is playable for "free players". It has different types of quests where you can play against the game's AI and win different cards, depending on the quest. You can use these cards, (Materials and Accessories) to create new cards, which is reminiscent of crafting in Star Ocean. (I was even able to create a Rare card after only playing the game for three days. But the game has double and triple rares and to create these, you would need to have multiple rares, uncommon, and common cards, so I don't know how long it will take to create these cards.) You can also buy tokens, which is the "gran" or money for Sword Girls. They offer booster packs and even random single cards.
So if you miss Alteil and want to play a decent CCG, then Sword Girls could be the game for you. With an iterative card crafting system and new quests being introduced every season, I think it will take a really long time for a player to reach the "plateau".
Friday, June 15, 2012
Alteil Set 11: Mermaid Harpist
One of the surprisingly powerful cards out of Alteil's Advent of the Sun Expansion is a common card called Mermaid Harpist. It reminds me of another common card, Storm Wizardress that has become a staple in Wizard Kingdom files combined with Volfied, or Giant Squid files, or even Big Falkow files.
Mermaid Harpist IMHO has the potential to make mermaid decks into another commonly used meta file. Let's check out this card.
The strength of this card lies in it's Open Skill. Imagine an opponent's side full of mermaids which you just happened to wipe out, say with Allind, or with Afel, or even Game Over. Is the mermaid player at a disadvantage? Hardly. All he has to do is play this card on the succeeding turn, and as long as there is an open or closed unit on the field to return, all the mermaids in the field are revived. As if Emana's revive skill were not enough, mermaids get another reviver in the Harpist.
The way I have seen this card abused in Folrart is that the mermaid player will return the copy of Mermaid Harpist already on the field next turn by using another Mermaid Harpist. So even if you field wipe his units that turn, he simply keeps repeating this cycle, since he has 2 free SP given each turn. The only way to break the cycle would be to drain his SP, using shade for example, so that he cannot play Mermaid Harpist on the next turn. (But he might opt to sacrifice one closed unit for SP). Perhaps one can try to prevent any open of closed unit from being returned (but highly unlikely because of the field wipe). Finally, one can probably play a card like Stronghold to decrease the Refess level from one to zero.
It's Start skill even provides AGI advantage. And being a level 2 unit, Emana can always revive it, and sacrifice herself only to get revived by a second copy of Mermaid harpist, that will also return the first copy of harpist, and the cycle again continues and is difficult to break.
Newbies and free players will probably be able to take advantage of common cards like these. Its good to know that there are alternative deck strategies opened up by non-rare cards like Mermaid Harpist. Doesn't have to be a 5-star to be a game changer.
Mermaid Harpist IMHO has the potential to make mermaid decks into another commonly used meta file. Let's check out this card.
The strength of this card lies in it's Open Skill. Imagine an opponent's side full of mermaids which you just happened to wipe out, say with Allind, or with Afel, or even Game Over. Is the mermaid player at a disadvantage? Hardly. All he has to do is play this card on the succeeding turn, and as long as there is an open or closed unit on the field to return, all the mermaids in the field are revived. As if Emana's revive skill were not enough, mermaids get another reviver in the Harpist.
The way I have seen this card abused in Folrart is that the mermaid player will return the copy of Mermaid Harpist already on the field next turn by using another Mermaid Harpist. So even if you field wipe his units that turn, he simply keeps repeating this cycle, since he has 2 free SP given each turn. The only way to break the cycle would be to drain his SP, using shade for example, so that he cannot play Mermaid Harpist on the next turn. (But he might opt to sacrifice one closed unit for SP). Perhaps one can try to prevent any open of closed unit from being returned (but highly unlikely because of the field wipe). Finally, one can probably play a card like Stronghold to decrease the Refess level from one to zero.
It's Start skill even provides AGI advantage. And being a level 2 unit, Emana can always revive it, and sacrifice herself only to get revived by a second copy of Mermaid harpist, that will also return the first copy of harpist, and the cycle again continues and is difficult to break.
Newbies and free players will probably be able to take advantage of common cards like these. Its good to know that there are alternative deck strategies opened up by non-rare cards like Mermaid Harpist. Doesn't have to be a 5-star to be a game changer.
Wednesday, June 13, 2012
Alteil Set 11: Beast Emperor / Rivera
For a time, once of the most dominant decks in Folrart was BKR (Beast King Rivera). But with the entry of Brave Hero Dilate, it seems that many Gowen players have removed BKR from their decks in preference of Dilate. Perhaps BER (Beast Emperor Rivera) will bring back the popularity of BKR decks. Check her out.
Rivera is faster now with 4 AGI, tougher with 70 HP, and stronger with 60 ATK, albeit at a higher SP cost since she is now a level 6 unit. But achieving a Gowen level of 6 should be easy if you use Winston before her. BKR and Winston can start off early, while BER ends up as one of your end game units.
As an end game unit, you will rarely be able to take advantage of her Counter Skill if your field has been well developed. She will probably have two to three friendly units with you by that time. But if ever she's alone, you can even trigger this skill with a rightly timed salamander to engage a potential enemy threat.
Her Action Skill, Scarrion's Memory, is a great waiting move, and should stack with the ATK bonus already given by BKR's auto skill. And if BKR happens to be alive by the time you put BER on the field, that's a possible 15 permanent ATK buff per turn for all friendly units.
Finally, her other Action Skill, Sword of Orthos is great for bypassing DEF and for dealing with cemetery recycling decks like undeads, Ascarat, Skeleton Master, and True Emperor Retear. It even engages the enemy unit it hits, which more than compensates for the weak Counter Skill.
Overall, a great addition to Mid Level Gowen decks. Perhaps BKR decks will now be renamed BER.
Monday, June 11, 2012
Alteil Set 11: King of Mankind / Verlaat
Alteil has launched Set 11 today and out of the new card set, one of the most anticipated cards would be King of Mankind (KoM) / Verlaat and how it will affect the Refess Sphere. Refess Solar Kingdom has seen a decline in play ever since Holy Knight Lapierre and Kaldrao were nerfed. Is KoM Verlaat the solution? Will Solar Kingdom once again become OP? Let us analyze this card.
The card is level 5 which means that it will take some time before KoM Verlaat can be played on the field. His AGI of 4 is pretty good for a big unit, and his DF makes him a pretty decent front liner. His card type is Solar Kingdom which means that he will benefit from Folrart Knight Captain, Safiria and Aliria. The Royalty subtype allows you play Priestess of the Royal Guard on him to gain an attack immunity for the turn.
His Start Skill will benefit all Solar Kingdom units except himself. And while the ATK does not stack, it is still a decent boost for a full field every turn. Makes you wonder if KoM Verlaat will be a key component in a Solar Kingdom rush file. Watch out for Shining Knigt Zero though (a case where the added DF is bad).
His Open skill reminds me of Storm Wizardress' open skill. But it is dependent on the number of units in your field. The more friendly units you have, the more enemy units you can engage. Again, developers are probably hinting at the possibility of building a Solar Kingdom rush file. SP wise though, it doesn't seem to match if the crucial unit is a level 5 unit. We'll just have to see how ingenious players in Folrart will get.
His Action skill reminds me of Bringers, but it is instead, dependent on the number of friendly units on the field. And instead of healing himself fully, he heals the entire friendly field 20 HP, for a cost of 1 SP. While not as great as HK Lap's auto heal, it is still better and will probably be complemented well by Safiria. It is also a bane to undead units, since it is a MAX HP reduction.
The irony is that his Soul skill will probably be a good addition to an undead deck or decks relying on high HP buffs like Annette and Alraune.
Overall, a card that makes great first impressions. Can't wait to try it out!!!
The card is level 5 which means that it will take some time before KoM Verlaat can be played on the field. His AGI of 4 is pretty good for a big unit, and his DF makes him a pretty decent front liner. His card type is Solar Kingdom which means that he will benefit from Folrart Knight Captain, Safiria and Aliria. The Royalty subtype allows you play Priestess of the Royal Guard on him to gain an attack immunity for the turn.
His Start Skill will benefit all Solar Kingdom units except himself. And while the ATK does not stack, it is still a decent boost for a full field every turn. Makes you wonder if KoM Verlaat will be a key component in a Solar Kingdom rush file. Watch out for Shining Knigt Zero though (a case where the added DF is bad).
His Open skill reminds me of Storm Wizardress' open skill. But it is dependent on the number of units in your field. The more friendly units you have, the more enemy units you can engage. Again, developers are probably hinting at the possibility of building a Solar Kingdom rush file. SP wise though, it doesn't seem to match if the crucial unit is a level 5 unit. We'll just have to see how ingenious players in Folrart will get.
His Action skill reminds me of Bringers, but it is instead, dependent on the number of friendly units on the field. And instead of healing himself fully, he heals the entire friendly field 20 HP, for a cost of 1 SP. While not as great as HK Lap's auto heal, it is still better and will probably be complemented well by Safiria. It is also a bane to undead units, since it is a MAX HP reduction.
The irony is that his Soul skill will probably be a good addition to an undead deck or decks relying on high HP buffs like Annette and Alraune.
Overall, a card that makes great first impressions. Can't wait to try it out!!!
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