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Showing posts with label Mobile Games. Show all posts
Showing posts with label Mobile Games. Show all posts

Wednesday, July 13, 2022

Tap Fantasy

As of this writing, I'm really pissed off at this game. I've invested about a month into it, upgrading hero  levels from 1 to level 60, and equipment levels from 1 to as high as 13. And then yesterday, the game decides that the current season is over and you have to start from scratch once again. That means, all hero levels are back to level 1 and all your equipment in inventory is gone.

I've played a lot of RPG's in the past and the reason why this game appealed to me initially was because it reminded me of grinding in Final Fantasy III in order to strengthen your heroes.

But if you lose all the experience and weapons/armor every season, why would you want to redo the whole game? Maybe there's a paid option where you get to retain all the stuff you've worked hard for. But that's no way to retain your audience in my opinion.

So goodbye Tap Fantasy. I'm deleting you from my apps.

Tuesday, February 11, 2020

Last Shelter: Upgrading to Base Level 24

It took about 2 weeks and 3 days to level my base from 23 to 24. I have been using 13 passive farms. One more level to go before the possibility of being done with this game. It will be a bit tougher because my Embassy is only at level 19 and it has to be at level 24. The warehouses also have to be upgraded one level each. All of these buildings require a lot of resources and time (several days) to upgrade.

After getting through base levels 23 and 24, I am more optimistic about finishing base level 25. The farms have been a huge help. If only I had heroes that could decrease the building time and building costs... maybe then, this would have gone a lot faster. But a free-to-play player can only make use of the means that are available to him.

Saturday, January 18, 2020

Last Shelter: Upgrading to Base Level 22

Was able to upgrade to Base Level 22 today. Not much change except for an additional Oil Refinery. But it was a lot quicker with the addition of several farms. I now have 12 farms in total. Managing them is getting tedious so I guess I'll stay at 12 for a while unless I see the need for more.

DD duel hit our alliance hard. We were already at the top 50 with about 9 days to go. But after a loss to an alliance about two days ago, we dropped to near 60. Unless we come up with major wins within the next week, we probably get nothing out of all the effort we poured into the Doomsday event.

I guess the only reward is the additional resources we obtained from occupying tiles.

Now that I'm at base level 22, the door to T8 troops should open up. But levelling up the Vehicle Factory from level 19 to level 22 is no joke. It's almost similar to getting a level 22 base. So I'm not sure if I should go for that or go for base level 23. Guess getting to base 25 is more important to me. So building will be my priority.

Thursday, December 26, 2019

Last Shelter: Upgrading to Base Level 21

Was able to upgrade to Base level 21 about two days ago. Leveling up the Lumber, Oil, and Iron depots were tougher than leveling up the main base itself. I was able to get the resources from 4 mature passive farms. I can't imagine how many farms it will take to get to base level 22 and eventually, base level 25.

Thursday, December 5, 2019

Last Shelter: Doomsday Event

The land had been infected by a strange virus. The members of our alliance are trying hard to gather all the resources we are used to gathering, but this time, they have to be processed at our Alliance Centers in order to separate the pollutants from the useful material. And the process of getting plots where the resources are gathered from is also difficult. 

Our troops are poisoned every time, and a set percentage of them end up in the hospital. We've discovered that it is better to send only a few troops, (about 2000 per row) as long as the poison damage is below 20% to guarantee a successful occupation of the resource plot. As plot levels go higher, the need to upgrade our Virus Research Facilities also increases to chase after the below 20% poison rate. But to upgrade these facilities may take hours and days since the material needed to construct them comes from the resource cleansing process.

This event has even sparked a competition among alliances, in the hopes that they will be rewarded with Orange Heroes. But it is ironic that the same heroes we seek are the ones we actually need to successfully capture the infected resource plots. And these heroes have to have their skills at a high level. They have to beat the enemies at the very first round in order to have a high chance of success.

Sadly, I also fear that this greed for these heroes will spark a war not just among alliances within our states, but with alliances from other states. And the defenses and defensive formations we have set up at our alliance centers will be put to the test.

This event has also raised the stress level in our alliance. Some members have had disagreements because of the position of their structures. Others have occupied resource plot positions already held by other members, and tempers have flared up. I hope that the rewards we obtain from this event will be enough to mend strained relations. Our ability to work as a team is truly being tested.

Saturday, November 16, 2019

Last Shelter: Upgrading To Base Level 20

Dear Maya,

War has been declared against us by the Korean State. My allies and I have been battling for two days now. We have been forced to be on the defensive. The enemies are stronger and technologically more advanced. My shields will be depleted in about an hour, and I will have to scrounge up for more.

It has been almost two months since my base was upgraded to level 16. Two days ago, I was able to upgrade it to level 20. But I was stuck at level 19 for a long time, assigned to farming tasks. Because of this, my resource income per day was potentially only about a million. But when I switched divisions and was assigned as a raider, my income per day almost tripled.

Raiding is not for everyone. If you want to have a laid back lifestyle, stick to farming. But if you're ready to put in the work, then the income you get from raiding is only limited by the time you don't want to sleep. I even thought that my APC's durability would be a constraint. But they are actually recovering these as they travel to and from their destination point. I've also discovered that if you have an all-vehicle team of raiders, the travel time is almost cut by half. Their raiding power is weaker though, but with most inactives not really requiring a huge amount of seiging power, this isn't really an issue.

Still, since most of our enemies in this State War have reached base levels 22 and above, we are forced to turtle up. I've tried to take the fight to the Korean's own state, but after attacking several of their buildings, their guardians were quick to respond and bring me down. I was forced to retreat back to my home state.

Some of my allies were lost in this battle. Even one of our long-time battle tested generals lost the motivation to continue. It's a shame how he just abandoned everything. Now, the enemies are pillaging his base and looting what he has worked hard for.

In the end, everyone is destined to be a farm of someone else. And when the state only has a few people left, it's no better than a dead state.

I'm still hoping I'll survive to see you again. Regards - Nate.


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